Fan-Made StarCraft 2 Diorama Is All Kinds Of Cute

Fan-Made StarCraft 2 Diorama Is All Kinds Of Cute
Taken straight from the StarCraft 2 message boards, NetEase reports that the diorama was the work of StarCraft player “iPhone 4 Dish” and their friends. Made of “soft” clay, the diorama took two years to make and is based off the character models in …
Read more on Kotaku Australia

StarCraft 2 Gets Adorable in Super Deformed Diorama
A group of StarCraft 2 fans recently released pictures of their now completed soft clay recreation of Wings of Liberty. StarCraft, put simply, is a game about Terrans, Zerg and Protoss blowing each other to pieces in a brutal war where the casualties …
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Hinhalten ist keine Option: Das längste Starcraft 2-Match aller Zeiten
Der dänische Profispieler Steffen Hovmand alias Lillekanin wurde nach dem bislang vielleicht längsten Starcraft 2-Profimatch in einem Bewerb der WCS gesperrt. In der Partie gegen den Finnen Wenlei Dai alias ZhuGeLiang unterlag Lillekanin in …
Read more on IGN Deutschland

TDG: Viewing of Broadband-Distributed Sports to Grow Ten-Fold Between 2015 and 2025

Plano, TX (PRWEB) January 21, 2015

Whether measured in ratings or revenue, TV coverage of live amateur and professional sporting events is a defining part of the television experience. According to new TDG research, adult broadband users spend one-fifth of their weekly TV time viewing live sports. As broadband distribution begins to play a more important role in feeding this demand, weekly per-capita viewing of OTT TV sports will grow from just under 25 minutes in 2015 to more than four hours in 2025. These and other insights are discussed in TDGs new report, Game On! The Future of Sports Video Viewing, 2015-2025.

Most TV viewers enjoy live sports, says Joel Espelien, TDG Senior Advisor and author of the TDGs new report. There are, however, certain segments that do so more than others. This reality was not lost on Dish, who positioned ESPN front and center in its new skinny Sling TV broadband service.

TDG research finds that 72% of adult broadband users consider themselves avid fans of least one sports genre (that is, ranking their fan status 7 or higher on a 10-point scale. One-fifth (19%) of ABUs are avid fans of six or more sports, a rate that swells to one-third (33%) among 25-34s. These consumers spend significant time and money feeding their sports habits, forming a group of passionate and knowledgeable fans that is the mainstay of ticket sales and multisport networks like ESPN.

That said, the majority of adults tend to fall somewhere in the middle, with 52% of ABUs being avid fans of 1-5 different sports. This segment constitutes the modern mainstream sports fan whom, because of time, tradition, the popularity of hometown teams, or other factors are thus more selective in the sports they choose to follow. As Espelien notes, It is safe to say that the NFL and Olympics do well among this group, as do other traditionally mainstream sports like MLB and the NBA. This group also includes those who are fans of the same sport at both the college and professional level (e.g., college football and the NFL count as two sports).

TDG’s new report, Game On! The Future of Sports Video Viewing, 2015-2025, is a must-read for operators, networks, and sports rights buyers seeking to understand the future of televised live sports. It includes the first publicly-available forecast of the future of sports viewing that includes broadband-based consumption. The report:

Top 10 Shocking Moments In Videogames

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Video game tackles student debt

Video game tackles student debt
Brain scans show video game play activates the brain's reward center, said Robert Kessler, executive director of the university's Entertainment Arts and Engineering program. He also pointed to games about managing diabetes and navigating health care …
Read more on Military Times

Comedy RPG 2014:The Year Video Games Got Funny Again
It's nice and memorable to have humour in them, but they'd still carry themselves well enough if the gags were vivisected. The jokes exist to support the games; they aren't exactly built-in. That was just how humor in video games worked—until 2014.
Read more on ReadWrite

Video game culture takes hold across Nigeria
The space they've created for mobile-game developers in Africa is vast. The tech-research firm Gartner estimated that the global video-game industry would be worth $ 111 billion by 2015 — with mobile games occupying the fastest-growing segment of that …
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Latest Starcraft Strategies News

StarCraft 2 and the quest for the highest APM
There is, however, a vast difference between knowing what to do and how to carry that strategy out effectively in real time. StarCraft forces players to multi-task quickly: controlling the army abroad, managing the mineral count back home, and scouting …
Read more on Joystiq

5 Crazy StarCraft II Strategies
By Ryan Clements StarCraft II is, as IGN Producer Craig Beridon says, "the bomb track." For those of you that live under some sort of rock that blocks out reality, StarCraft II is a real-time strategy game from Blizzard Entertainment. It's the most fun …
Read more on IGN

StarCraft 2 is here! The long-awaited sequel continues the saga of the Zerg, Terran, and Protoss with many new units and greatly enhanced familiar units. This is what Blizzard fans have been waiting for.
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StarCraft 2 is here! The long awaited sequel continues the saga of the Zerg, Terran, and Protoss. These powerful and distinct races will battle once again, featuring numerous new units as well as greatly enhanced and upgraded familiar units.
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Featuring a unique single-player campaign that picks up where StarCraft: Brood War left off, StarCraft 2 will present a cast of new heroes and familiar faces in an edgy sci-fi story filled with adventure and intrigue. In addition, Blizzard will again offer unparalleled online play through, the company's world-renowned gaming service, with several enhancements and new features to make StarCraft 2 the ultimate competitive real-time strategy game.

  • Fast-paced, hard-hitting, tightly balanced competitive real-time strategy gameplay that recaptures and improves on the magic of the original game

  • Three completely distinct races: Protoss, Terran, and Zerg

  • New units and gameplay mechanics further distinguish each race

  • Groundbreaking single-player "story-mode" campaign

  • Vibrant new 3D-graphics engine with support for dazzling visual effects and massive unit and army sizes

  • Full multiplayer support, with new competitive features and matchmaking utilities available through

  • Full map-making and scripting tools to give players incredible freedom in customizing and personalizing their gameplay experience

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