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Glossary

Nerf
         To make worse or weaken, usually in the context of weakening something in order to balance out a game.

Main
         Your starting base or your primary base.


Base Types & Anatomy

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Main - Your starting base or your primary base.
Expansion - An economy base outside of your main.
Proxy - A unit-producing structure in an offensive position (re. in proximity to an enemy base)
Floater - A base on an island (e.g. Lost Temple)
Gold - A base used for harvesting high-yield gold minerals
FE, 'Fast Expansion' - A quickly made expansion, usually in the opening minutes of the game.

Mineral Line - Where your workers harvest. Generic.
Tower - Usually Xel-Naga Watch Towers to remove fog of war.

Choke - A narrow entry point, usually a ramp. Easier to defend (think Sparta)
Wall - Terran buildings being used to block off a choke. Can be used by Protoss and zerg, though is less common.

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Protoss Terms

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Gate - Short for Gateway
Obs / Obz - Short for Observers
MS - Mothership
DTs - Dark Templars
Backdoor - Using a Warp Prisim to warp-in units into an enemy mineral line and/or base/expansion.

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Terran Terms

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Rax or 'Racks' - Short for Barracks
MMM or M&Ms - Mass Marines and Marauders OR Marines Marauders Medivacs, interchangeable definitions.
Thor Harassment - A practice of using Medivacs and Thors to drop into enemy mineral lines

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Zerg Terms

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8-pool/10-pool/x-pool - Refers to the number of drones that a zerg player will spawn before making a Spawning Pool; typically used for a zergling rush.
Baneling-Bust - Using banelings to bust through a week terran 'wall'
Muta Harass - Using Mutalisks to harass a mineral line
Minefield - Using banelings as 'mines' by burrowing them and waiting for enemies to walk over


General Terms

Overpowered (OP)
Used to describe a unit, ability or upgrade that is almost impossible to counter that grants too much advantage to a player or race.  
Kiting
When a player uses a unit to draw away an opposing unit while turning around to open fire on it periodically. Also, when a unit is used to do something similar to the above, but lets other friendly units deal damage to the opposing one.
Casting (Cast, Caster)
A term which refers to an ability which must be explicitly activated by the player. For example, the High Templar's Psi Storm ability or the Infestor's Neural Parasite are skills that must be cast to function.
Passive
This is a term referring to any ability or upgrade which does not have to be explicitly cast or called. For example, the Overseer passively detects cloaked or burrowed units. The Dark Templar is passively cloaked. These skills do not need to be cast to function.
Cooldown
This is a time limit placed on some unit abilities which restrict how often a skill may be cast. For example, a skill with a ten second cooldown may be cast, but cannot be cast again for ten seconds.
Detection (Detector)
This is a passive ability possessed by some units and buildings which are known as Detectors. Detectors include Zerg  Overseers, Terran Ravens, Protoss Observers, and structures like the Zerg Spore Crawlers and Missile Turrets, and Protoss Plasma Cannons. It is also a castable ability of the Terran Orbital Command. Detection reveals cloaked or burrowed units in its area of effect.
Proxy
Any building made outside of your base or expansions. It can be a tech building to fool opponents, or a production facility to get units to the battlefield faster.
Teching
The act of focusing resources on moving through tech tree tiers and research quickly to obtain a desired unit or technology sooner than an opponent might expect (ie: teching to Lurkers, teching to Battlecruisers, etc.)
Blocking
Any act which prevents an opponent from setting up a new expansion, such as burrowing a unit where the mining structure should go, leaving a few offensive units nearby, constructing some sort of defense nearby, etc.
Pressuring (Pressure)
When players attack often so as to keep opponents on their toes. Pressuring an enemy may keep them from building a sizable army, expanding, or launching a timely counter-offensive, along with many other benefits that accompany such a distraction.

558days since
StarCraft 2 Launch

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