Hey,
So my online name is High and I'm ranked #1 in my diamond league and I have a record of like 14-4 overall. I play protoss right now almost exclusively, and I'll give you guys my two cents about the race.
#1. I'm not the type of player who worries about boosting my APM. During the early stages of the game my apm may be as low as 20-30. I finish usually with an APM around 60-80. I feel like you don't need a very high apm to be a very effective protoss player. I think zerg needs the highest amp to be effective, and terran somewhere in between.
#2. I used to alternate between voidray builds and robo builds. Alot of people complained about the voids range. After the nerf, i SWEAR you CANNOT ever go void against a good player (zerg maybe) and win. Noobs all day sure. But a good player will scout, counter, and bend you over like a cheap hooker. Ive tried void/zeal/striker into a carrier build as well. No go. Tech takes to long...to much money...can't make it work well.
Which brings me to point #3....
#3. I destroy zerg players on the regular, even the diamond leaguers. I just don't see how a zerg player can stop a zealot, sentry, striker, immortal push. I can put this army together fast off of 1 base. Even if this attack doesnt end the game It will hurt the Z player, at least decimate his army and force him to build more units instead of expanding. While I attack I usually epxand, and tech to collosus. If he counters my attack I'll have 3 warp gates, chrono boost, and at least 1 robo, and I will be able to easily put enough units back on the field to hold his counter. At this point its simple. just pump a bunch of sentries, zealots and strikers (the sentry is seriously the most important protoss unit) aloing with a couple colossus and immortal. This second push is never stopped. I'll always take out a least one expansion. The only games i have lost to a zerg player are when he gets into my base with to many speed lings. Zealots and immortals go balls deep into ultralisks btw. I swear 2 base protoss can march all over 4 base zerg with the right unit combination. Now, if the zerg players gets to broodlords I dunno....but I never give my opponent that kind of time in 1v1. 2v2 is different.
#4. Agasint another protoss player you have to go gate---> Cynenetics--->robo (while reseraching warp gate. One gate to robo, as long as you keep pumping from that gate, will allow to to gain the tech edge, get on ob in his base, get and early immortal that tears up strikers, and allow u to expand. Protoss only need 2 expos to basically but out a massive army of a great unit compoistion. Blinking stikeres can do good harass. But if you can fend if off, the amount of resources he put into that worthless citadel tech will allow ur robo army to fist him. gg
#5. I don';t think early expo is ever a good Idea until you get to at least robo tech. I just don't think as a protoss player you can hold an early expo. You opponent should see it and simply have to many units for you to hold it. Maybe the most ideal maps like Lost temple...but i still think its just a bad idea.
#6. I hate playing against terran. The only way I ever beat a good terran players is by gaining map control and not allowing him his third. with tanks, powerful bio/medivac, trying to attack a terran choke point is suicide...so all my PvT games are my buidling up a huge *** army, putting obs all over the map so I can watch him. And just starve him out. Thats the key to beating a terran player. Catching his amry on the move. If you let him walk acorss the map and seige up right outside your choke you are sodomized.
#7. Anyone ever use mother ships if not in a FFA and building a massive fleet?
#8. In a FFA (i hate ffa's in SC2) I don't know how to deal with a fleet of BCS with supporting units. I feel like a terran max army with bcs will beat any combonation of units that protoss can put out there. Maybe storm would help? I dunno.
So my online name is High and I'm ranked #1 in my diamond league and I have a record of like 14-4 overall. I play protoss right now almost exclusively, and I'll give you guys my two cents about the race.
#1. I'm not the type of player who worries about boosting my APM. During the early stages of the game my apm may be as low as 20-30. I finish usually with an APM around 60-80. I feel like you don't need a very high apm to be a very effective protoss player. I think zerg needs the highest amp to be effective, and terran somewhere in between.
#2. I used to alternate between voidray builds and robo builds. Alot of people complained about the voids range. After the nerf, i SWEAR you CANNOT ever go void against a good player (zerg maybe) and win. Noobs all day sure. But a good player will scout, counter, and bend you over like a cheap hooker. Ive tried void/zeal/striker into a carrier build as well. No go. Tech takes to long...to much money...can't make it work well.
Which brings me to point #3....
#3. I destroy zerg players on the regular, even the diamond leaguers. I just don't see how a zerg player can stop a zealot, sentry, striker, immortal push. I can put this army together fast off of 1 base. Even if this attack doesnt end the game It will hurt the Z player, at least decimate his army and force him to build more units instead of expanding. While I attack I usually epxand, and tech to collosus. If he counters my attack I'll have 3 warp gates, chrono boost, and at least 1 robo, and I will be able to easily put enough units back on the field to hold his counter. At this point its simple. just pump a bunch of sentries, zealots and strikers (the sentry is seriously the most important protoss unit) aloing with a couple colossus and immortal. This second push is never stopped. I'll always take out a least one expansion. The only games i have lost to a zerg player are when he gets into my base with to many speed lings. Zealots and immortals go balls deep into ultralisks btw. I swear 2 base protoss can march all over 4 base zerg with the right unit combination. Now, if the zerg players gets to broodlords I dunno....but I never give my opponent that kind of time in 1v1. 2v2 is different.
#4. Agasint another protoss player you have to go gate---> Cynenetics--->robo (while reseraching warp gate. One gate to robo, as long as you keep pumping from that gate, will allow to to gain the tech edge, get on ob in his base, get and early immortal that tears up strikers, and allow u to expand. Protoss only need 2 expos to basically but out a massive army of a great unit compoistion. Blinking stikeres can do good harass. But if you can fend if off, the amount of resources he put into that worthless citadel tech will allow ur robo army to fist him. gg
#5. I don';t think early expo is ever a good Idea until you get to at least robo tech. I just don't think as a protoss player you can hold an early expo. You opponent should see it and simply have to many units for you to hold it. Maybe the most ideal maps like Lost temple...but i still think its just a bad idea.
#6. I hate playing against terran. The only way I ever beat a good terran players is by gaining map control and not allowing him his third. with tanks, powerful bio/medivac, trying to attack a terran choke point is suicide...so all my PvT games are my buidling up a huge *** army, putting obs all over the map so I can watch him. And just starve him out. Thats the key to beating a terran player. Catching his amry on the move. If you let him walk acorss the map and seige up right outside your choke you are sodomized.
#7. Anyone ever use mother ships if not in a FFA and building a massive fleet?
#8. In a FFA (i hate ffa's in SC2) I don't know how to deal with a fleet of BCS with supporting units. I feel like a terran max army with bcs will beat any combonation of units that protoss can put out there. Maybe storm would help? I dunno.
