
The previous article was about Zerg upgrades. Well, protoss is a very different race with different tech and upgrades. Let's see, what do we have:
Forge - enables the use of Cannons
You are going to get this building for the most basic upgrades for your protoss army, and for some nice cannons aswell. Here you have 3 options to research:
Ground weapon
Upgrade Ground Weapons Level 1 -
Upgrades the damage dealt by Protoss ground units to level 1. Costs 100 and 100 . |
|
Upgrade Ground Weapons Level 2 -
Upgrades the damage dealt by Protoss ground units to level 2. Costs 175 and 175 . |
|
Upgrade Ground Weapons Level 3 -
Upgrades the damage dealt by Protoss ground units to level 3. Costs 250 and 250 ![]() |
Ground armor
Upgrade Ground Armor Level 1 - Upgrades
the armor of Protoss ground units to level 1. Costs 100 and 100 . |
|
Upgrade Ground Armor Level 2 - Upgrades
the armor of Protoss ground units to level 2. Costs 175 and 175 . |
|
Upgrade Ground Armor Level 3 - Upgrades the armor of
Protoss ground units to level 3. Costs 250 and 250 . |
Shields
|
Upgrade Shields Level 1 - Upgrades the
shields of all Protoss units and buildings. Costs 200
and 200 . |
|
|
Upgrade Shields Level 2 - Upgrades
the damage dealt by Protoss air units to level 2. Costs 300
and 300 . |
|
|
Upgrade Shields Level 3 - Upgrades the
damage dealt by Protoss air units to level 3. Costs 400 and 400 . |
If you are thinking about the cost/effectiveness of these upgrades, think about those this way: all your ground units benefit from researching an upgrade. And when i say all, it's for the little Zealot as well as for the mighty Colossi.
Full list of affected ground units:
- Archon
- Colossus
- Dark Templar
- High Templar
- Immortal
- Probe
- Sentry
- Stalker
- Zealot
So when you upgrade your army, that matters for nearly all units in the protoss race. Also, the Shield upgrade applies for all units and buildings aswell.
We've got the basic upgrades, look at the tech buildings now!
Cybernetics Core - Enables the training of Sentry and Stalker in Gateway.
|
Upgrade Air Armor Level 1 - Upgrades the armor
of Protoss air units to level 1. Costs 150
and 150 . |
|
|
Upgrade Air Armor Level 2 - Upgrades the armor
of Protoss air units to level 2. Costs 225
and 225 . |
|
|
Upgrade Air Armor Level 3 - Upgrades the armor
of Protoss air units to level 3. Costs 300
and 300 . |
Air armor pretty much speaks for itself. Units affected by these upgrades can be found below.
|
Upgrade Air Weapons Level 1 -Upgrades the
damage dealt by Protoss air units to level 1. Costs 100
and 100 . |
|
|
Upgrade Air Weapons Level 2 -Upgrades the
damage dealt by Protoss air units to level 2. Costs 175
and 175 . |
|
|
Upgrade Air Weapons Level 3 - Upgrades the
damage dealt by Protoss air units to level 3. Costs 250 and 250 . |
Air Weapons and Armor affect these units:
- Carrier
- Interceptor
- Mothership
- Phoenix
- Void Ray
Affected by armor only (cannot attack):
- Warp Prism
- Observer
So if you want to get a massive air army, you need these upgrades. The most common use of air weapon lvl1 is for a Void Ray rush, the +1 upgrade really matters for those ships. By the way, protoss is not the best in terms of air warfare, so think twice before you research these upgrades.
|
Research Hallucination - Creates
hallucinations that cannot deal damage and die more easily.
Hallucinations last 60 seconds. Enemy detectors reveal hallucinations.
Hallucination is a skill for the sentry unit. Most commonly used to
create a phoenix halu and scout around with it (it's the fastest air
unit in the game). Can be used to create a distraction or cover your
army with mass air (so the enemy cannot Microyour costy units). Costs 100 and 100 . |
|
|
Research Warp Gate - Upgrades this Gateway to a Warp Gate, allowing
it to warp-in ground units to any location powered by a Pylon or Warp
Prism. An upgrade you need to get as soon as possible. You can transfrom
your Gateways to Warp Gates and warp in units to any powered are (by a
Pylon or a Warp Prism). It's spawning units a lot faster and recharges
quicker then the original gateway. Costs 50 |
Twilight Council - A bridge for templar units
|
Research Blink - Teleports the
Stalker to a nearby target location. This ability can only be used
every 10 seconds. A nice ability for your Stalkers. They
can blink over obstacles, blink up ramps, etc. Mostly used for chasing
units and escaping. If your micro play is good, you can blink wounded
units from the front line allowing them to regenerate their shields.
Costs 150
and 150 . |
|
|
Research Charge - Allows Zealots to
intecept nearby enemies. Also increases the movement speed of Zealots.
This ability can only be used once every 10 seconds. If you use a
Zealot heavy army, this upgrade is for you. Your zealots will be able to
charge on enemies, and eat them up in seconds. Costs 200 and 200 . |
Templar Archives - House of the mighty High Templar.
|
Research Khaydarin Amulet - Increases
the starting energy of High Templar by 25. In case your opponent goes
for massing one or two kinds of units (zerg hydra + roach, terran
marauder+ marine), or you are facing a big sum of units, you will need
the energy for Psionic Storm as soon as you warp in your High Templars.
This is a nice, handy, must-have upgrade, if you are facing a situation
like that. Costs 150
and 150 . |
|
|
Research Psionic Storm - Creates a
storm of psionic energy that lasts 4 seconds, causing up to 80 damage
to all units in the target area. Ability can only be used once every 3
seconds. Costs 75 energy. If you want to use high templars, you must
upgrade this right after the Khaydarin Amulet. Warp a templar and storm
in the face right after! Costs 200 and 200 . |
Robotics Bay - The building for Colossus.
|
Research Extended Thermal Lances -
Increases the range of the Colossus weapon. Your Colossus becomes the
ultimate killer with this range upgrade. This is a must have if you go
for Colossi. See the picture below for the upgraded range. Costs 200
and 200 . |
|
|
Research Gravitic Boosters -
Increases the movement speed of Observers. It really adds a decent speed
to your Observers. Nice to have upgrade. Costs 100
and 100 . |
|
|
Research Gravitic Drive - Increases
the movement speed of Warp Prisms. If you want to make a drop and then
escape quickly, this upgrade is for you. Costs 100 and 100 . |
Colossus range upgrade:
Fleet Beacon - If you want to get protoss air superiority. Enables mothership to be trained.
|
Research Flux Vanes - Increases the speed and
acceleration of the Void Ray. Well, a nice upgrade, but i think it's a
little bit late in tech. You can get it if you have a decent army of
void rays and you want to harass enemy bases easily. Makes your Void Ray
flying like a shiny super dart. Costs 150
and 150 . |
|
|
Research Graviton Catapult - Makes the Carrier
launch interceptors more quickly. It generally upgrades the attack speed
of your Carrier. Good to have for 150 and 150 . |
So these are all the upgrades you can get for your protoss army. If you have something to ask or you have something to say, feel free to comment below! The last article is going to be about Terran upgrades. Don't forget to check back!
and 100
.
